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General Rules:

 

By registering for this Tournament, players acknowledge that they have read, understand, and agree to abide by all of the rules.

Any form of cheating, abusing tournament mechanics, or unsportsmanlike behavior may result in a forfeit of a Match or forfeit of the entire tournament. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language.  In addition, breaking any rule may result in a match point deduction, forfeit of a Match, Verbal Warning or Ban from BOSS/IGC.

The rules are subject to change at any time, so check them often.

The Tournament size/rounds are subject to change based on the number of total players registered at the end of the registration period.

No changes are able to be made to any Tournament rosters (players or player name) after registration has been completed. In general, players cannot change their Name after the registration ends.  Rarely, a change will be permitted, but this is on a case-by-case basis. If there is an issue that requires a Name to be changed and it is after registration ends, the player will need contact the head judge to review the request and decide whether or not to allow the change.

All participants must be legal residents of the United States.

Users must utilize their own unique ‘gloving name’ for competing on tournament play. This unique username must have been registered on Gloving.com personally by you the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the event and or receive any prizes.

There is a ZERO TOLERANCE for fighting or intoxication.

 

All Matches:

  • BOSS will feature up to 5 rounds of 1 on 1 heads up play (Swiss Style Tournament) followed by a series of playoff matches  determined by a Top-16 Single Elimination bracket.
  • Tournaments with 64 competitors or under will feature 4 rounds. Tournaments with 65 competitors or more will contain 5 rounds of play.
  • Both competitors are to arrive promptly to their gloving station before the match starts to check in with your judge and opponent.
  • After the deliberation (coin flip or rock-paper-scissors) of who will go first, both players should sit down with the judge to signal to the Head Judge that they are ready. Any judges standing will be a signal that there is a problem.
  • It is your responsibility to make sure that you are going against the correct player. Failure to compete with your assigned opponent may lead to a disqualification of the round.
  • It is solely up to the player to prepare for his or her match. If there are any problems with malfunctioning lights, there will be point deductions. There is a short time between the moment the player's light turns off for them to adapt their style or turn their lights back on before they loose points.
  • There are no maximum amount of lights the player can use as long as there are GLOVE LIGHTS (inside gloves)
  • Glove Sets/batteries/gloves/diffusers can be switched out between rounds.
  • No other props other than Glove Lights and your own self.
  • Point deductions stated below
  • Each tournament play round will feature 2 flights of play, and 1-2 featured matches. Each round will be of a different musical genre and last 90 seconds. There will be one judge per match during tournament play. For playoffs, all matches will be judged by a panel of 3 judges with averaged scores to determine the victor.
  • Match parings will be posted shortly after each round.
  • There are no draws or ties, the head judge will make the final decision in all matters.
  • If a player is late to their match or holding up the tournament,  a point deduction will occur, or a disqualification from the match.
  • For any allegations of cheating or any violation of BOSS/IGC Tournament Rules, you MUST contact the Head Judge immediately.

 

Playoff Bracket:

  1. The Top 16 Playoff matches are for the top 16 seeded players after the normal 4/5 rounds of competition pool play.
  2. All Top 16 matches will be deliberated by a panel of 3-7 judges. All final scores will be tallied and the average of those scores will be the final score for the player.
  3. In the final match, both players will be alerted of what song 10 minutes prior to the finals start. They will both perform to the same song.

 

Judges:

 

Judges at IGC (International Gloving Championship) are to be neutral arbiters and enforcers of policy and rules. Judges do not intervene in matches unless a rules violation occurs, they believe a rules violation may have occurred, a player has a concern or question, or to prevent a situation from escalating. Judges do not stop play errors from occurring, but deal with errors that have occurred, penalize those who violate rules or policy, and promote fair play and sporting conduct by example and diplomacy. Judges may intervene to prevent or preempt errors occurring outside a match.

All players are treated equally. Knowledge of a player’s history does not influence the recognition of an infraction or the application of penalties, though it may affect the manner of an investigation.

 

Point Deductions:

 

Repetition: -1 Point (per repetition)

Missing Drop: -4 Points (Musicality)

Lights turning off during match: -1 Point (Cleanliness)

Hitting another player: -1 Point (Cleanliness – *Judges discretion for more extreme occasion)

Breaking any of the Tournament Rules: Disqualification from match

Late to Match/Delaying  Match: (Entire flight warning, -3 Point deduction, match disqualification)

Unused time during match (If player starts late or ends early): -1 Point (Musicality* Up to judges discretion to increase points depending on time lost during the match)

 

Judging Criteria:

 

All players will be judged on the same 5 categories. When all 5 categories are added up, this gives each player to score a maximum total of 40 points per match. The categories are explained here:

Technique (10 Points) – The overall difficulty and intricacy of your moves without unnecessary repetition

Transitions (10 Points) – How effortless and smooth are your transitions between all of your techniques and styles.

Musicality (10 Points) – Strength of players movements to not only hit the music on the beats, but to match the melody, variations, and overall mood of each song during their match.

Cleanliness (5 Points) – With all categories in account, how clean was the overall show?

Originality (5 Points) – How many original techniques and transitions did you perform.